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For Beginners: Just getting into game development? Want to read some first steps? Start here. This is a collection of articles from GameDev.net that will answer many questions.
moock.org (Macromedia Flash/web development)
If you need to know just about anything about the aesthetics of web multimedia and its practical implementation, this site is for you. Also be sure to see Actionscript - The Definitive Guide. This is his companion site to his excellent O'Rielly books on Flash 5, Flash MX ActionScript and ActionScript 2.0. In addition, check out Unity, a ready-to-use Java socket server for communicating with SWFs.
tulrich.com (leading-edge, real-time 3D)
Thatcher Ulrich (the brains behind the unmatched outdoor/terrain engine used in the PC game Soul Ride) has his own page. There you'll find source code, articles and links that any serious graphics programming fanatic will appreciate, particularly if you're interested in doing extremely large outdoor environments with scalable detail.
theparticle.com (games, graphics, Java and more)
Lots and lots of programming resources, tutorials, and articles. The Particle's resources range from beginner graphics tutorials on a variety of platforms to articles explaining efficient data structures and programming methods used commonly in games.
gamedev.net (everything related to game development)
Lots of articles, from beginner to expert. Good when you need an article on a specific topic. Poke around anyways, you'll probably find something interesting.
SDL (Simple DirectMedia Layer)
SDL is an open-source (LGPL), cross-platform, fairly low-level multimedia API. It allows a programmer to take advantage of DirectX, DrawSprockets, OpenGL or other low level (i.e. fast) OS multimedia API through a consistent, easy to use interface. This allows you to easily port a C or C++ application to any platform supported by SDL (there are many). This library is well tested and has a large following of developers, good, simple documentation and open source (so you can customize or add your own platform-specific extensions if needed).
comp.graphics.algorithms FAQ
Matrix & Quaternion FAQ
I've archived copies of both the CGA FAQ and the matrix & quaternion FAQ here in case you have problems with the original links. I recommend checking the previous links first however, as they will have the latest versions of these files.
Doxygen (Code Documentation tool)
This is a great documentation tool, especially for C++ coders. Generate linked HTML, RTF or Latex documentation files. Extensively configurable but also very easy to use. If you ever wished to use javadoc on your C++ source, this is it. Doxygen can be used a number of other languages, including C and Java.
NSIS (Nullsoft Scriptable Install System)
Once your game is done, you might want to create a user-friendly installer. This is a free, open source app that packages up all your files into a single executable installer.
Scene.org (The Demo Scene)
Since their inception in the early days of personal computers, demos, or the demo scene has been pushing the envelope of graphics and sound, packed into unbelievably small file sizes. This is usually done with procedural graphics, animation and sounds synthesized on the fly. In addition to scene.org, you should check out monostep.org, ojuice.net, pouet.net and the.product.
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